Task and constraints
GhosTy.
Project case study7 / 7Self-initiated concept

Cinematic digital experience

SOVRAE / KINE 01

A kinetic light presented as a collectible object, not a regular lamp.

I built a slow cinematic story about three moving rings, light and construction.

Working frontend prototype
1

Task and constraints

My roleStructure, UX/UI, art direction, frontend
PeriodPersonal project, 2026
IndustryCollectible design
Problem

Static photography cannot explain motion. The experience must still preserve legibility, control and a lightweight mode.

Audience

Design collectors, architects, galleries and interior studios.

What I solved

My goal was to express the object through motion while keeping a clear path to finishes and reservation.

Prototype scope

These figures describe concept coverage, not business results.
3kinetic rings
5light states
3motion fallbacks
2

Key decisions

Each decision answers a specific product question instead of existing for visual effect.

1

Motion explains form

I connect each ring state with the object’s geometry and direction of light.

2

Gallery pace

Transitions are slow while controls stay explicit: states can be selected, skipped or paused.

3

An effect with a fallback

The key story survives in CSS and static presentation under reduced motion.

3

What you can test

Capabilities marked “Available in the demo” open their exact working screen.

4

Interface foundation

The material behind the product structure, states and logic.

1

Motion choreography

2

Performance budget

3

Fallback-state matrix

5 / Working prototype

Open English prototype

The core journey works in the browser. This is a demonstration build: entered data is neither sent nor stored.

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