Static photography cannot explain motion. The experience must still preserve legibility, control and a lightweight mode.
Cinematic digital experience
SOVRAE / KINE 01
A kinetic light presented as a collectible object, not a regular lamp.
I built a slow cinematic story about three moving rings, light and construction.
Task and constraints
Design collectors, architects, galleries and interior studios.
My goal was to express the object through motion while keeping a clear path to finishes and reservation.
Prototype scope
These figures describe concept coverage, not business results.Key decisions
Each decision answers a specific product question instead of existing for visual effect.
Motion explains form
I connect each ring state with the object’s geometry and direction of light.
Gallery pace
Transitions are slow while controls stay explicit: states can be selected, skipped or paused.
An effect with a fallback
The key story survives in CSS and static presentation under reduced motion.
What you can test
Capabilities marked “Available in the demo” open their exact working screen.
Interface foundation
The material behind the product structure, states and logic.
Motion choreography
Performance budget
Fallback-state matrix
Open English prototype
The core journey works in the browser. This is a demonstration build: entered data is neither sent nor stored.
Next case study
1СЛОЙ 43Conversion-focused B2C website